Somehow managed to lose the Tactics Editor code so spent the evening re-coding it.
This is not intended for the end user, but as a labor-saving tool to generate the player position files.
I don't think I will copy SWOS in including such a tool in the game, I think it is a bit of overkill. Rather I will combine the ideas from SWOS with the ideas from Football Manager.
There will be a list of pre-defined positions that you can pick from for each player :
LEFT_BACK
LEFT_WINGBACK
RIGHT_BACK
RIGHT_WINGBACK
SWEEPER
LEFT_CENTER_BACK
RIGHT_CENTER_BACK
ANCHORMAN
LEFT_DEFENSIVE_MIDFIELDER
RIGHT_DEFENSIVE_MIDFIELDER
LEFT_CENTER_MIDFIELDER
RIGHT_CENTER_MIDFIELDER
CENTER_MIDFIELDER
LEFT_MIDFIELDER
LEFT_WINGER
RIGHT_MIDFIELDER
RIGHT_WINGER
ATTACKING_MIDFIELDER
LEFT_ATTACKER
RIGHT_ATTACKER
LEFT_CENTER_FORWARD
RIGHT_CENTER_FORWARD
CENTER_FORWARD
DEEP_CENTER_FORWARD
These will have the pre-defined sectors (where the player will try to go to depending on the ball position). Each position has a set for attacking and defending. The position also implies a FM style "role."
Each position can then be modified through player instructions (slide bars) for pressing, passing length, shooting length etc.
A "tactic" then, is a specified set of 10 of these position. Here, for example is how you'd make the popular 4-2-3-1:
LEFT_BACK
RIGHT_BACK
LEFT_CENTER_BACK
RIGHT_CENTER_BACK
LEFT_DEFENSIVE_MIDFIELDER
RIGHT_DEFENSIVE_MIDFIELDER
LEFT_WINGER
RIGHT_WINGER
ATTACKING_MIDFIELDER
CENTER_FORWARD
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