Enter Pitch -> Lineup -> Kickoff -> Play -> Throwin -> Play -> Goalkick
Saturday, 31 October 2015
Thursday, 29 October 2015
Another Triumph of the Open Source Paradigm
Been playing around with a bit of web development for the various senseless websites and stumbled across Aptana Studio.
It's a comprehensive web IDE in the style of Eclipse and it's absolutely fantastic.
Highly recommended.
It's a comprehensive web IDE in the style of Eclipse and it's absolutely fantastic.
Highly recommended.
CSS ftw!
Added a few small nicies to the website. Most notable the popups on the screenshots section.
http://higgis.at/senseless-soccer
http://higgis.at/senseless-soccer
Monday, 26 October 2015
Sunday, 25 October 2015
Saturday, 24 October 2015
Sunday, 18 October 2015
Pitch Sizes
The engine (tactics, rendering, match) allows for variable pitch sizes. In combination with different surfaces and weather condition, should make for some interesting gameplay!
Thursday, 15 October 2015
Tactics Editor
Somehow managed to lose the Tactics Editor code so spent the evening re-coding it.
This is not intended for the end user, but as a labor-saving tool to generate the player position files.
I don't think I will copy SWOS in including such a tool in the game, I think it is a bit of overkill. Rather I will combine the ideas from SWOS with the ideas from Football Manager.
There will be a list of pre-defined positions that you can pick from for each player :
LEFT_BACK
LEFT_WINGBACK
RIGHT_BACK
RIGHT_WINGBACK
SWEEPER
LEFT_CENTER_BACK
RIGHT_CENTER_BACK
ANCHORMAN
LEFT_DEFENSIVE_MIDFIELDER
RIGHT_DEFENSIVE_MIDFIELDER
LEFT_CENTER_MIDFIELDER
RIGHT_CENTER_MIDFIELDER
CENTER_MIDFIELDER
LEFT_MIDFIELDER
LEFT_WINGER
RIGHT_MIDFIELDER
RIGHT_WINGER
ATTACKING_MIDFIELDER
LEFT_ATTACKER
RIGHT_ATTACKER
LEFT_CENTER_FORWARD
RIGHT_CENTER_FORWARD
CENTER_FORWARD
DEEP_CENTER_FORWARD
These will have the pre-defined sectors (where the player will try to go to depending on the ball position). Each position has a set for attacking and defending. The position also implies a FM style "role."
Each position can then be modified through player instructions (slide bars) for pressing, passing length, shooting length etc.
A "tactic" then, is a specified set of 10 of these position. Here, for example is how you'd make the popular 4-2-3-1:
LEFT_BACK
RIGHT_BACK
LEFT_CENTER_BACK
RIGHT_CENTER_BACK
LEFT_DEFENSIVE_MIDFIELDER
RIGHT_DEFENSIVE_MIDFIELDER
LEFT_WINGER
RIGHT_WINGER
ATTACKING_MIDFIELDER
CENTER_FORWARD
This is not intended for the end user, but as a labor-saving tool to generate the player position files.
I don't think I will copy SWOS in including such a tool in the game, I think it is a bit of overkill. Rather I will combine the ideas from SWOS with the ideas from Football Manager.
There will be a list of pre-defined positions that you can pick from for each player :
LEFT_BACK
LEFT_WINGBACK
RIGHT_BACK
RIGHT_WINGBACK
SWEEPER
LEFT_CENTER_BACK
RIGHT_CENTER_BACK
ANCHORMAN
LEFT_DEFENSIVE_MIDFIELDER
RIGHT_DEFENSIVE_MIDFIELDER
LEFT_CENTER_MIDFIELDER
RIGHT_CENTER_MIDFIELDER
CENTER_MIDFIELDER
LEFT_MIDFIELDER
LEFT_WINGER
RIGHT_MIDFIELDER
RIGHT_WINGER
ATTACKING_MIDFIELDER
LEFT_ATTACKER
RIGHT_ATTACKER
LEFT_CENTER_FORWARD
RIGHT_CENTER_FORWARD
CENTER_FORWARD
DEEP_CENTER_FORWARD
These will have the pre-defined sectors (where the player will try to go to depending on the ball position). Each position has a set for attacking and defending. The position also implies a FM style "role."
Each position can then be modified through player instructions (slide bars) for pressing, passing length, shooting length etc.
A "tactic" then, is a specified set of 10 of these position. Here, for example is how you'd make the popular 4-2-3-1:
LEFT_BACK
RIGHT_BACK
LEFT_CENTER_BACK
RIGHT_CENTER_BACK
LEFT_DEFENSIVE_MIDFIELDER
RIGHT_DEFENSIVE_MIDFIELDER
LEFT_WINGER
RIGHT_WINGER
ATTACKING_MIDFIELDER
CENTER_FORWARD
Sunday, 11 October 2015
Dribbling
Here's how the dribbling would go for a player with less skill. It's still possible to turn with the ball, but only when timed properly with the ball under control. No sticky feet.
Goalkeeper Progress
Somewhat robust, yet not unbeatable. Half way there! Next step: catch type saves.
Wednesday, 7 October 2015
Monday, 5 October 2015
Sunday, 4 October 2015
Saturday, 3 October 2015
Thursday, 1 October 2015
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