Wednesday, 24 December 2014

Fixed Delta

Fixed as in "constant"... the engine now has a fixed time step (delta) for the physics simulations. Can you tell the difference?

Basically, the game step tries to run at 60 frames per second. The physics and rendering are decoupled and each can concede time back to one another. This means that the physics step may be executed more than once per frame, but always with the same time delta.

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