Just a quickie. Haven't had time to do much , but the players can now pick a pass to the first team mate who happens to wander into their "short passing zone." Angle and weight of passes are quite accurate.
The next step is to give the player in possession a realistic objective based AI (instead of just wandering randomly and passing to the first available teammate) and also give the other players better supporting AI.
Here it is in old skool resolution: